How to use bo2 gsc studio plutonium bo2
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Getweaponpickupsoundplayer(weapon_index) Tablelookupcolumnforrow(stringTable, rowIndex, columnIndex) //Standard(x,y) lookup. Tablelookuprownum(stringTable, searchColumnIndex, searchString) //Similar to the above except it returns the row number the searchString is found on (in the column searchColumnIndex of course). An istring would be defined as &"", used for denoting localized strings. Tablelookupistring(stringTable, searchColumnIndex, searchString, outputColumnIndex) //Same as above, except it returns the value as an istring as opposed to a string. Also note that this function takes a maximum of 8 arguments. Tablelookup(stringTable, searchIndex, searchString, outputIndex) //This would search stringTable for the searchString in the column searchColumnIndex, and print the item in column outputColumnIndex in that row.
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Note that this is faster than finding it every time, so this should be used for multiple table lookups. This function looks up the string table's index. Tablelookupfindcoreasset(stringTableName) //For the following functions, stringTable can either be a string of the assets name, or the string table's index. Self setweaponammoclip( currentWeapon, weaponclipsize(currentWeapon) ) Ĭurrentoffhand = self getcurrentoffhand() Total shots can't increase by 5000 or decrease Hits and misses can't increase by 2500 or decrease Time played, wins and ties can't decrease Revives can't increase by 100 or decrease Headshots can't increase by 200 or decrease Kills and assists can't increase by 300 or decrease by 1 Rankxp can't increase by 65536 or decrease by 1 On Xbox 360, last I checked, the limits are as follows: Use the previously released stats structure to get stat names. If(self usebuttonpressed()) self iprintln("USE") If(self changeseatbuttonpressed()) self iprintln("CHANGE SEAT") If(self attackbuttonpressed()) self iprintln("ATTACK") If(self actionslotonebuttonpressed()) self iprintln("ACTION SLOT ONE") If(self actionslottwobuttonpressed()) self iprintln("ACTION SLOT TWO") If(self actionslotthreebuttonpressed()) self iprintln("ACTION SLOT THREE") If(self actionslotfourbuttonpressed()) self iprintln("ACTION SLOT FOUR") If(self adsbuttonpressed()) self iprintln("ADS") If(self throwbuttonpressed()) self iprintln("THROW") If(self meleebuttonpressed()) self iprintln("MELEE") If(self jumpbuttonpressed()) self iprintln("JUMP") If(self stancebuttonpressed()) self iprintln("STANCE") If(self fragbuttonpressed()) self iprintln("FRAG") If(self secondaryoffhandbuttonpressed()) self iprintln("SECONDARY OFFHAND") If(self inventorybuttonpressed()) self iprintln("INVENTORY") If(self sprintbuttonpressed()) self iprintln("SPRINT") CheevoList = strtok("SP_COMPLETE_ANGOLA,SP_COMPLETE_MONSOON,SP_COMPLETE_AFGHANISTAN,SP_COMPLETE_NICARAGUA,SP_COMPLETE_PAKISTAN,SP_COMPLETE_KARMA,SP_COMPLETE_PANAMA,SP_COMPLETE_YEMEN,SP_COMPLETE_BLACKOUT,SP_COMPLETE_LA,SP_COMPLETE_HAITI,SP_VETERAN_PAST,SP_VETERAN_FUTURE,SP_ONE_CHALLENGE,SP_ALL_CHALLENGES_IN_LEVEL,SP_ALL_CHALLENGES_IN_GAME,SP_RTS_DOCKSIDE,SP_RTS_AFGHANISTAN,SP_RTS_DRONE,SP_RTS_CARRIER,SP_RTS_PAKISTAN,SP_RTS_SOCOTRA,SP_STORY_MASON_LIVES,SP_STORY_HARPER_FACE,SP_STORY_FARID_DUEL,SP_STORY_OBAMA_SURVIVES,SP_STORY_LINK_CIA,SP_STORY_HARPER_LIVES,SP_STORY_MENENDEZ_CAPTURED,SP_MISC_ALL_INTEL,SP_STORY_CHLOE_LIVES,SP_STORY_99PERCENT,SP_MISC_WEAPONS,SP_BACK_TO_FUTURE,SP_MISC_10K_SCORE_ALL,MP_MISC_1,MP_MISC_2,MP_MISC_3,MP_MISC_4,MP_MISC_5,ZM_DONT_FIRE_UNTIL_YOU_SEE,ZM_THE_LIGHTS_OF_THEIR_EYES,ZM_DANCE_ON_MY_GRAVE,ZM_STANDARD_EQUIPMENT_MAY_VARY,ZM_YOU_HAVE_NO_POWER_OVER_ME,ZM_I_DONT_THINK_THEY_EXIST,ZM_FUEL_EFFICIENT,ZM_HAPPY_HOUR,ZM_TRANSIT_SIDEQUEST,ZM_UNDEAD_MANS_PARTY_BUS,ZM_DLC1_HIGHRISE_SIDEQUEST,ZM_DLC1_VERTIGONER,ZM_DLC1_I_SEE_LIVE_PEOPLE,ZM_DLC1_SLIPPERY_WHEN_UNDEAD,ZM_DLC1_FACING_THE_DRAGON,ZM_DLC1_IM_MY_OWN_BEST_FRIEND,ZM_DLC1_MAD_WITHOUT_POWER,ZM_DLC1_POLYARMORY,ZM_DLC1_SHAFTED,ZM_DLC1_MONKEY_SEE_MONKEY_DOOM,ZM_DLC2_PRISON_SIDEQUEST,ZM_DLC2_FEED_THE_BEAST,ZM_DLC2_MAKING_THE_ROUNDS,ZM_DLC2_ACID_DRIP,ZM_DLC2_FULL_LOCKDOWN,ZM_DLC2_A_BURST_OF_FLAVOR,ZM_DLC2_PARANORMAL_PROGRESS,ZM_DLC2_GG_BRIDGE,ZM_DLC2_TRAPPED_IN_TIME,ZM_DLC2_POP_GOES_THE_WEASEL,ZM_DLC3_WHEN_THE_REVOLUTION_COMES,ZM_DLC3_FSIRT_AGAINST_THE_WALL,ZM_DLC3_MAZED_AND_CONFUSED,ZM_DLC3_REVISIONIST_HISTORIAN,ZM_DLC3_AWAKEN_THE_GAZEBO,ZM_DLC3_CANDYGRAM,ZM_DLC3_DEATH_FROM_BELOW,ZM_DLC3_IM_YOUR_HUCKLEBERRY,ZM_DLC3_ECTOPLASMIC_RESIDUE,ZM_DLC3_BURIED_SIDEQUEST", ",")